![]() The video below compares how the Culling of Stratholme cutscene looked in an earlier preview that noticeably included several close-up images that were not present in the full version.ĭevelopers normally put a disclaimer on video game teasers to suggest that things could still change once the game is out. ‘ Warcraft 3: Reforged’ issues: Why fans are disappointed at the cutscenes in the full gameĪ side-by-side comparison video by Youtube channel GyLala will help people understand the difference of the earlier “Warcraft 3: Reforged” teaser versus the actual cutscenes in the game. the campaigns tell one of the classic stories in ‘Warcraft’ history, and we want to preserve the true spirit of ‘Warcraft III’ and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art). However, many fans were not impressed with how the statement was crafted, with some even calling it a “non-apology apology.”īlizzard somehow touched on the subject of the cutscenes, implying that what fans saw in the full version at launch day was always what they have planned for “Warcraft 3: Reforged.” The developer added, “We did not want the in-game cutscenes to steer too far from the original game. The week following the full release of “Warcraft 3: Reforged,” Blizzard addressed fans through the official community forum to promise that updates are in order. ‘ Warcraft 3: Reforged’ update: What Blizzard has said about the controversial cutscenes While Blizzard has now promised to continue supporting the game with upcoming patches, it does not seem like they have anything big planned for the cutscenes. Players quickly pointed out gameplay bugs and missing features they thought would be launched in the game.Ībove all else, campaign cutscenes featured in earlier “Warcraft 3: Reforged” teasers were also reported missing in the actual game adding to the disappointment of fans. Music on the score screen now only plays once.The hype around the “Warcraft 3: Reforged” was immediately replaced with overwhelming negative feedback upon the remastered game’s full release.This fix shouldn’t have much effect on balance overall. Developers’ notes: Having illusions apply a slowing effect on auto attack was unintentionally added recently.Frost Wyrm illusion auto attacks no longer apply the frost breath passive.Fixed an issue where Anasterian Sunstrider would sometimes use Death Knight Arthas’s model in Reforged mode.Fixed a desync that occurred when a player in Classic mode and a player in Reforged mode were in a game with a unit that is both bloodlusted and hexed or polymorphed.Fixed an issue in the user interface during Custom Games creation that caused the IME indicator to not display.Fixed an issue that was causing default loading screen text to display on custom loading screens.The score screen for campaign missions now accurately displays time elapsed during that mission.For heroes in general, we’re looking at the costs and sometimes the functionality of hero ultimate abilities, to make them a bit more competitive with a hero’s base line abilities and mana pool. ![]() ![]() This balance patch has a few different goals in mind. Not a super duper update, small stuff fixed in the process.
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